Hello and Welcome!

Hello and Welcome!

My name is John Nicholl. I'm an Industrial Design student, based in Adelaide, South Australia and this is the beginning of somewhere that I can think aloud and share my work.

This blog is somewhat outdated.
More current projects are posted on my website.

Twitter, Instagram and Tumblr: jwrnicholl

Friday, April 4, 2014

Computer Modelling Journal, Week 5

The last week! I've just submitted my work online and I've got nothing left to do but go to the pub. WOO

Not the usual day for a post but I need to update what I've been doing for this last couple days. The basic gist of what I've done is the Arm and Hand parts.

Initially the arm was giving me some grief. I can't say its perfect, but frankly I'm sick of it and the fact that I'm just re-creating something that already exists, I'm not fussed. Its close enough! I had a few problems with trying to get the arm to have that strait edge on what would be the inside. (the part that touches the body) If you look at the post from last week, you'll see the line I'm talking about. Attempt 1 (left) and Attempt 2 (right) are alright... but the final shape I went with is a little bit less awkward. (bottom) The line at the bottom of the flat face there comes about as a result of an extrusion from the front face where the hand goes. I'd like to have made it a little different but I kept getting one of those really vague errors that Solidworks loves to give. So i found a workaround with a slightly modified sketch.

I have to say my favorite part was the hand. It really has a lot of detail, and the shape is awesome but without being too complex. Basically I just went through with a revolve at an angle to make the stick, then extruded the hand shape from the Top Plane.

Part of the assignment was also to build an accessory. I went with a cape. Following the same concept as a backpack and the bear accessories, it clips in under the  head on the neck piece of the body. The bulk of the detail is an absurd spline sketch at the bottom of the cape, which is lofted up along some guidelines to where it attaches to the mini-figure. The bottom also uses a spline, but this time a lofted cut which just takes away that boring bottom edge I'd have ended up with without it.



Finally... This is what the whole Lego Mini-figure looks like!


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